Acknowledgments
My sincere thanks and appreciation to all the following people for their many contributions: Marilyn and Harry Alm of Ista Weyr, New Orleans, for their kind help and awe-inspiring mathematics; to
Dr. Jack Cohen; to Ed at the Adler Planetarium; Derval Diamond for inspiration; Robin Wood and her lovely portraiture; Sarah “Sis” Brooks for wonderful meals and information on weaving and
wholistic healing; Jay Katz, who helped to make the guide possible; Todd Hamilton and Jim Clouse for extraordinary artwork; Lila and Cassandra for walking on the computer keys; Barbara Young, editrix;
Chris Power for responding to an emergency cry for spinning wheel data; Terri Beckett and my mother for supportiveness; Julia Ecklar for setting Anne's words to music so beautifully; Todd and Gigi
Johnson; and Anne McCaffrey (of course!), for whose patience, kindness, and encouragement I am forever grateful.
Introduction
In the fall of 1987, Bill Fawcett, Todd Hamilton, Todd Johnson, and I spent ten days in Ann McCaffrey's living room in Dragonhold in Ireland , asking questions - an, in Todd Hamilton's case, making
sketches under her direction. There was so much to learn. Pern is richly textured and convincingly three-dimensional.
While I was finishing up the last touches on this guide to Pern, I was temped to add to it. There was so much more I could have included. In the end, I decided to leave it as it is. I can't say
enough in the space of one book about the heroic men and women who unite against the common menace of Thread; or dragons, the gentle giant of Pern; or fire lizards, the Pernese answers to
kittens. Anne McCaffey's wonderful books, the same ones that drew me to her word, will have to fill you in further on thee things I could only touch on. This is a companion volume to her work,
intended to help you visualize the setting and background for her chronicles. Todd an Jim louse have contributed over a hundred pieces of art, and Todd Johnson, Anne's son and pilot, has
included a well-researched, definitive article on the Fighting Wings.
Just what kind of a place is Pern? It is a world where you can make of a
dragon an intelligent, endlessly sympathetic friend who will share your every thought and hope, and on whose back you can really
fly. It is a place where technology has lot its toehold and pollution never existed. To be sure, it suffers a terrifying menace in Thread, but between incursions, Pern is still a word for
explorers. he frontiers haven't yet all been crossed. An the coffee there tastes as good it smells. It's almost too good to be true.
Jody Lynn Nye Lake Zurich, Illinois
ContensIntroduction
The EEC Exploration
Colonial Landing, the Ships and Commanders
Native Flora, Native Fauna
Dragonets
Imported Flora The First
Imported Fauna
Adaptations
Stakeholds
Thread!
Defense
Appearance and Behavior of Thread
Untapped Potential
Mentasynth
Five Toes from Three
Dragons
The First Hatching
The First Weyrs
Between
Mating
Watch-whers
Ruth
The Impression — A Short Story
The Care and Feeding of a Young Dragon
Weyrling Training
The Fighting Wings
Wing and Flights
Threadfighting Tactics
Shoulder Knots
The Move North
Fort Hold
Holdcrafts
Harpercraft
Healercraft
Fort Weyr
Benden Weyr
Benden Hold
Benden Wine
Introduction
Hold Structure
Craft Structure
Means of Exchange
High Reaches Hold
High Reaches Weyr
Balen Hold
Tillek Hold
Fishercrafthall
Nabol Hold
Ruatha Hold
Southern Boll Hold
Weavercrafthall
Crom Hold
Minecrafthall
Greenfields Hold
Telgar Hold
Smithcrafthall
Starcraft
Telgar Weyr
South Telgar Hold
Ista Hold
Ista Weyr
Igen Hold
Tannercrafthall
Igen Weyr
Big Bay (Igen Sea Hold)
Katz Field Hold
Keroon Hold
Beastcrafthall
Lemos Hold
Woodcrafthall
Bitra Hold
Greystones Hold
Nerat Hold
Farmcrafthall
Half Circle Sea Hold
Southern Hold
Southern Weyr
Cove Hold
The Ancient Timers' Plateau (Landing)
Sources
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